execute as @a[predicate=fisland:if_entity/in_lobby] at @s positioned ~ 0 ~ if entity @s[distance=..50] run function fisland:lobby/lev
execute as @a[predicate=fisland:if_entity/in_lobby] at @s positioned -5 65 -3 if entity @s[distance=50..] at @s facing -5 65 -3 run tp @s ^ ^ ^99
execute as @a[predicate=fisland:if_entity/in_lobby] at @s if block ~ ~ ~ end_gateway run function fisland:lobby/tp
bossbar set fisland:lobby players @a[predicate=fisland:if_entity/in_lobby]
effect give @a[gamemode=adventure,predicate=fisland:if_entity/in_lobby] saturation 1 1 true
gamemode adventure @a[predicate=fisland:if_entity/in_lobby,gamemode=survival]
#岛屿生成
execute as @e[tag=fisland_island] at @s unless block ~ ~ ~ bedrock run function fisland:island_give/create_island

#跑酷计时 循环
function fisland:lobby/parkour/always
#检测高度
execute as @a at @s store result score @s height run data get entity @s Pos[1]